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  1. 1 day ago · View the changelog of Iris Shaders's 136 versions. 1.21 support Fixed a bug that could cause the UI to show incorrectly Add "constant mood" uniforms, expression parsers (fayer3), tag support in properties, and support SSBO's above 2GB Added better transform patcher messages (fayer3)

  2. 4 days ago · In a surprise update, Bungie plans on updating shader icons for Destiny 2’s the Final Shape expansion says Joe Blackburn. Image Credit Destiny 2 Press Kit. During a live stream by content creator Datto, Destiny 2 game director Joe Blackburn mentioned the shader icons were getting an update. During a gameshow event created by Datto called the ...

  3. 3 days ago · The commission rate for Kappa affiliates is 3% - 5% Per Sale. This means that for each sale made through your unique affiliate link, you will earn 3% - 5% Per Sale in commission. This rate applies to all products, making it a lucrative opportunity for those who effectively promote Kappa products to their audience.

  4. 5 days ago · Utility Texture. Useful Texture for Minecraft Bedrock Edition This is the first texture that I think I hope you like It adds things necessary for survival and to improve the display of the game ... Escape! Find the button. Welcome to Escape! where you need to search and find the buttons! There are 10 levels to complete.

  5. 5 days ago · Kappabashi Dougu Gai (かっぱ橋道具街), which literally means “Kappa Bridge Tool Town”, is the official name of the kitchen equipment area, but the shortened moniker “Kappabashi” is more commonly preferred by locals and tourists alike. To head off any confusion about the name, consider the following points:

  6. 4 days ago · The 6 analysts offering 12 month price targets for Smurfit Kappa Group Plc have a median target of 4,110.08, with a high estimate of 4,508.38 and a low estimate of 3,745.68. The median estimate represents a 16.43% increase from the last price of 3,530.00. 3.0k 4.0k 5.0k.

  7. 4 days ago · Description. This extension provides a new mechanism allowing applications to generate collections of geometric primitives via programmable mesh shading. It is an alternative to the existing programmable primitive shading pipeline, which relied on generating input primitives by a fixed function assembler as well as fixed function vertex fetch.

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